Alternative form of 4D chess [(usually ironic) A sophisticated strategy that is far beyond the comprehension of others, in which apparent blunders are simply indicators of yet-to-be-understood brilliance.]
(chess) An armageddon round, usually played when a match would otherwise end in a draw, where black wins drawn games and white is given more time as compensation.
A system of time control in some board games, especially go and shogi, in which the player is assigned a number of additional periods (of a fixed time per move) when their initial allotted time runs out.
Alternative form of byoyomi [A system of time control in some board games, especially go and shogi, in which the player is assigned a number of additional periods (of a fixed time per move) when their initial allotted time runs out.]
(military, chiefly in the plural) One of the platforms, consisting of two or more planks dowelled together, for the flooring of a temporary military bridge.
(chess) The square board used in the game of chess, subdivided into eight rows of eight squares each, the squares in each row and column being of alternating colours.
(chess) A variant rule in chess in which a move is not considered final until the player touches the clock, as opposed to the standard touch move rule.
(chess) A variant of chess, similar to bughouse chess but with only two players, allowing a player to place captured pieces back on the board as his/her own.
Alternative form of 4D chess [(usually ironic) A sophisticated strategy that is far beyond the comprehension of others, in which apparent blunders are simply indicators of yet-to-be-understood brilliance.]
(chess, Internet, rare) Alternative form of hyperbullet. [(chess, Internet) Chess played at an extremely fast time control, with each side getting 30 seconds to make their moves.]
(chess) A school of thought which advocates controlling the centre of the board with distant pieces rather than with pawns, thus inviting the opponent to occupy the centre with pawns which can then become objects of attack.
(game of Go) A studied and standardized sequence of moves in game of Go, especially at a corner of the board, in the opening phase of a game. Joseki have a variety of outcomes and can be beneficial or detrimental based on the situation. However, Joseki theoretically include the best moves locally for each player.
(chess) A chess piece, often in the shape of a horse's head, that is moved two squares in one direction and one at right angles to that direction in a single move, leaping over any intervening pieces.
(chess, of a match) Taking place in person with players facing each other across the chessboard, as opposed to correspondence games, online tournaments, etc.
(chess) Initialism of time control. [(especially chess) A mechanism in the tournament play of two-player board games in which each player has a set amount of time per game; the specific parameters of such a mechanism.]
(chess) A move which is part of one's own plan or strategy and forces, e.g. by means of a check or attacking a piece, the opponent to make a move which is not bad but of no use for him (the player gains a tempo, the opponent loses a tempo), or equivalently a player achieves the same result in fewer moves by one approach rather than another.
(especially chess) A mechanism in the tournament play of two-player board games in which each player has a set amount of time per game; the specific parameters of such a mechanism.
(chess) A situation in which one or both players have very little remaining time on their clocks, therefore increasing the chance of inaccuracies or blunders being played as well as the risk of flagging.
(chess, Internet, rare) Alternative form of ultrabullet. [(chess, Internet) Chess played at an extremely fast time control, with each side getting 15 seconds to make their moves.]
(chess) time trouble, time pressure, a situation where a player has little time to complete the required moves
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