(rare in the singular) A juggling maneuver where the object (usually a club) is placed and balanced on the chin and allowed to fall into the opposite hand.
(motorcycling) Similar to a poker run, an organized event where motorcyclists pay an entry fee and then follow a prescribed course with checkpoints, at each of which dice are rolled and the result recorded. At the last checkpoint a winner is determined and prizes awarded, typically at a party. Proceeds usually go to benefit a charity.
Any small recreational novelty item, such as a pinscreen or Newton's cradle, kept on an employee's desk in an office for the purpose of stimulating creativity or relieving stress.
(juggling) A pattern in which all the props (usually balls) are thrown in the same direction like a shower, but with the hands crossing and uncrossing.
(juggling) a pattern which consist of throwing the objects thrown by one hand over the top of the objects thrown by the other hand. Each object is thrown to the opposite hand.
In capoeira and breakdancing (and other dance forms), a movement executed by throwing the body into a cartwheel, and before completing the wheel, flexing the body while supported by one hand on the ground. One leg is brought downwards and forwards in a kicking motion while the other remains in the air.
(games) A game, often played by children, in which a player leaps like a frog over the back of another person who has stooped over. One variation of the game involves a number of people lining up in a row and bending over. The last person in the line then vaults forward over each of the others until he or she reaches the front of the line, whereupon he also bends over. The process is then repeated.
(juggling) A pattern performed with an odd number of props where each prop is caught by the opposite hand and thrown over the incoming prop, in contrast with the traditional cascade where the prop is thrown under.
(Canada, US) An instance of looking backwards over one's shoulder while driving or biking, before changing lanes or making a turn, to see if any vehicles are in one's blind spots.
A game of skill which requires the bettor to guess under which of three small cups (or thimbles) a pea-sized object has been placed after the party operating the game rapidly rearranges them, providing opportunity for sleight-of-hand trickery; a shell game.
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